![bonbon horror game theory bonbon horror game theory](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2020/01/ao-oni-horror-game.png)
I already answered your question on my dev blog a few moments ago. It's very odd to ask if you can do a thing you're already doing. Immediately after asking if you can mix RTS+Horror ("Is it possible?"), you announced that you're already well along working on such a game. (all gifs are from the game "Chromosome Evil", I will make a dev blog for it soon) Hope you enjoy it and if you have any opinion about such mix let me know. Theme/plot: I am going for a Lovecraft-alien invasion - demon zombie plot Anxiety can be very fast achieved with such gameplay especially if the player will have the possibility to barricade himself inside buildings and try to survive the coming monsters Another example: a huge tentacle monster that only hides in the dark and snatches player characters.
![bonbon horror game theory bonbon horror game theory](https://cdn.arstechnica.net/wp-content/uploads/2019/01/FI_Closeup.jpg)
Mechanics & visuals: for example, we have a monster that got eggs on his back, from those eggs worms come out and if not killed fast the worms keep growing larger and larger. The mystery of the unknown: many random generated algorithms and difficult based on how you play the game
#BONBON HORROR GAME THEORY FULL#
Phobias: I plan to use as many phobias as possible, for example, there will be a room full of bugs that player must cross (optionally) to get an extra reward Also in order for this to work units will not be fast or this will turn into a game of reflex rather than a game of tactics. Adrenaline of making a choice: I want to make players feel each choice matters and increase their adrenaline by not only having perma-death but also saving game cannot be done at any time and it also costs resources according to how many people you got in the squad. Each character will be unique( equipment/stats and most important personality, personality is shown trough out randomly generated speech text in result with triggers and situations) 2. Empathy for characters: This is not an FPS so emphasizing with the situation will be a bit hard but I plan to achieve that through Example:1. This been said I will now present my core pillars for this project and you can do a "Nay"-"Yay" vote or even trow some suggestions or opinions if you want. "Darkwood" - good thriller & horror but not an RTS "Classic Xcom/Ufo" - the best tactical game that got a nice horror vibe/feel to it but not in real-time "They are billions" - very good RTS game with a nice Zombie theme but very far from being a horror game. I want to try out this design on my project but first I take a look at the past:
#BONBON HORROR GAME THEORY PC#
Is it possible? Is it a bad mix for PC gaming communities?
![bonbon horror game theory bonbon horror game theory](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2021/07/BioShock-Promotional-Artwork-With-Strange-Figures.jpg)
What do you guys think of RTS mixed with Horror?